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Andy C
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Street Diarama
3ds max
February 2008


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Small Diarama to explore UE3 engine, and the asset creation pipeline for it.

Simple stereotyped game assets each with 2 UV sets 1 for textures (Diff/Spec/Normals) and 2nd UVunwrap set if needed for lightmaps in the engine.
All are custom assets and textures except for the UT3 foliage.

Some base textures sourced from cgtextures though i actually took a load of the textures on my 5MP Phone camera :-)

 
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